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Tutorials (4)

Wednesday, 17 May 2017 11:28

Fame rates

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By using modern graphics programming primarily designed for games (coupled with the appropriate hardware) we can visualise very high resolution texture maps at high frame rates.


Model (left) 16 million triangles, 16 4096x4096 textures equivalent to 16384x16384 pixel texture map (268megapixels).


Rendering @ 120fps


Model (right) 7.5 million triangles.

32 4096x4096 textures = 537 mega pixel texture

204 fps



Monday, 13 March 2017 11:36


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Some frequently asked questions - and their answers.

Monday, 13 March 2017 09:03

Getting Started with VRGS

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Get started using VRGS.

Monday, 04 July 2016 12:24

VRGS Overview

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This tutorial video gives an overview of the main VRGS functionality.