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By using modern graphics programming primarily designed for games (coupled with the appropriate hardware) we can visualise very high resolution texture maps at high frame rates.

 

Model (left) 16 million triangles, 16 4096x4096 textures equivalent to 16384x16384 pixel texture map (268megapixels).

 

Rendering @ 120fps

(NVIDIA GTX 1080)

Model (right) 7.5 million triangles.

32 4096x4096 textures = 537 mega pixel texture

204 fps

(NVIDIA GTX 1080)